Edutainment i.e. education and entertainment has long been a concept available in forms of soap operas and tele-novelas..but games for education and entertainment have recently seen to be going strong as a form of bringing behavioural change..what do you think?? any examples to quote?
i’m researching in this area (http://www.whitkin.com) and the most commonly cited recent example is “re:mission”.
Since this is a methods community, I’ll mention that I’m interested in studying learning game design using autoethnography, particularly related to design research. How does it relate to older, similar methods from design studies – ie Schon’s “reflection in action” / “reflection on action”?
Viewing 2 posts - 1 through 2 (of 2 total)
The forum ‘Default Forum’ is closed to new topics and replies.