Tools & Technology, Data Collection Chris Burnage Tools & Technology, Data Collection Chris Burnage

Life on the screen

As technology becomes more integral to everything we do, the time we spend in front of screens such as smartphones and computers continues to increase. The pervasiveness of screen time has raised concerns among researchers, policymakers, educators, and health care professionals about the effects of digital technology on well-being. Despite growing concerns about digital well-being, it has been a challenge for scientists to measure how we actually navigate the digital landscape through our screens. For example, it is well documented that self-reports of one’s media use are often inaccurate despite survey respondents’ best efforts. Just knowing screen time spent on individual applications does not fully capture a person’s usage of the digital device either. Some could spend an hour on YouTube watching people play video games whereas others might spend the same amount of time watching late night television talk shows to keep up to date with the news. Even though the screen time is the same for the same application, the intentions and values of consumption of certain types of content can be vastly different among users.

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